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simulating physical contact with objects in virtual environments
In order to simulate the sensation of touch, virtual reality systems must simulate the physical resistance that virtual things would have on human movement like they were real. This resistance can be transmitted to one's body though several mechanical rods and levers, air cushions, or magnetic resistance devices imbedded in hand device or body suit. Simulation of touch and movement through such devices is known as "kinesthetics." While haptics applied science currently delays behind computer to human interaction through vision and audio signals, it will probably become more common with scientific advances. Sub-page DIGITAL QUTIES covers more information.
Pure Virtual Reality -- is an enveloping virtual construct composed soley of artificially-artificially constructed elements except for the participating people. The surface appearance of the person involved might be transformed by design. In the purest form of category #1 Virtual Reality, the person involved interacts soley with the computer, not with other human beings or real components. Virtual Tours Grand Forks, North Dakota may also be of interest. For VR related information, please also see VR Vacations .
VirtualRealityVacation.com
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